Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

That 2 seconds is the projectile. Unless you're already aimed directly at the AT firing point it's going to take more than 2 seconds for the tank to acquire a target lock and swing the turret into place.

Assume the turret is 90 degrees off target and it will take 2 seconds just to swing the turret around. Assuming it takes 2 seconds to notice the AT round fired, 2 seconds to target lock, that's still 8 seconds total for the tank shell to hit.

That's not great for the AT team, but it is a survivable amount of time for shoot-and-scoot tactics, enough that it's going to be a hellish war of attrition between armor & AT teams, not a completely one-sided battle. Which seems to be roughly what we're seeing in eastern Ukraine, unfortunately. A truly shitty and hellish situation all around.



> Assume the turret is 90 degrees off target and it will take 2 seconds just to swing the turret around. Assuming it takes 2 seconds to notice the AT round fired, 2 seconds to target lock, that's still 8 seconds total for the tank shell to hit.

That's a lot of "assumptions" that still leads to a virtual tie situation: both parties kill each other.

There's also the situation where the tank commander emerges out of hide-position, fires a shell, and kills the enemy infantry before they even know where the tank is, and the tank then retreats back into hide-position before any enemy even knows that a tank is there.

A tank in turret-down position is still exceptionally difficult to spot. And that tank commander looking out, waiting for the ideal time to ambush with his main tank gun, will have night-vision, thermal vision, and loads of other equipment.

See this screenshot of the Chieftan's discussion: https://imgur.com/tk10YHN.jpg

In "turret down" position, pretty much only the tank commander is visible. They can spot you 3000m away in this kind of position thanks to modern binoculars.

----------------

Given that the tank moves at 50km/hr, and has more expensive equipment (thermal vision / etc. etc.), the tank honestly has the advantage in most of these fights.

Infantry might (?) have the advantage of surprise and hiding. But tanks also might have that advantage. There's no guarantee that the infantry always ambush the tanks. Especially when you consider how much faster a tank travels, and the shear size / distance that these weapons cover (a tank can choose any point with 3000m line-of-sight to attack the enemy infantry, knowing that the infantry is too slow to keep up with the tank's movement).


I think the assumptions are reasonable, and if you hit the tank you may only have to survive that first shot of return fire.

Don't get me wrong, it's not ideal and the fighting is more about attrition than superior tactics. I agree completely that an open field is just about the worst place to deploy the AT system.Tanks may have to travel through open areas but they do so to get to & from locations of more strategic interest, and it's best to hit them in those places, or if enroute then at a location where there's a least more natural cover. And I don't think the tank is at all obsolete quite yet.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: